We’ve been finding out about the benefits of 5G’s high-speed cordless information connections for many years now, however if you have a 5G capable phone, you most likely hardly ever see substantial speed increases and you might not even understand why you would desire greater bandwidth. At least for me, the majority of the time that I see a 5G sign on my phone, the speed test is hardly faster than the routine 4G connection. 4G LTE is currently quite terrific for publishing videos to Tik Tok or Instagram. It’s terrific for remote access to desktop and virtual devices by means of virtual personal networks, too. However, there are going to be usage cases in the future that will actually benefit from greater bandwidth web connections and AT&T was here to advise us today with a couple of cases that are functional today.
Crazy speeds in airports
First off, Boingo has actually been releasing AT&T’s 5G+ (their mmWave variation of 5G) at 7 significant U.S.A. airports in 2021 with 25 more airports to come in 2022. Boingo has actually currently released this in the Tampa Florida airport, and our good friend Ray Doan emailed us a screenshot of his speed test while at that airport just recently.
I was hesitant in the beginning, stating, “Yeah, however how huge is the location where you get that speed?” due to the fact that mmWave 5G doesn’t have a substantial quantity of variety and doesn’t travel through walls extremely well. Ray stated that in fact, it appears to be all over inside the airport, which is actually terrific news. Of course, on his 5G iPhone, the mmWave 5G definitely eliminates the battery a lot faster. Still having some high bandwidth web gain access to for playing a video game, downloading motion pictures, or syncing work information while waiting on a flight is quite remarkable.
Cloud video gaming is one usage case for high-bandwidth cordless information connections that is actually engaging. Right now, with console or PC video gaming, you either need to set up a substantial video game from a set of disks or download a substantial video game from the web. That might take hours!
With video game streaming, the video games are set up in a virtual device or some sort of container in an information center. All of those hundreds of gigabytes of data are in the cloud somewhere. The user only needs a device that can stream the video output from the video game and upstream the control input signals. Those two things don’t take up nearly as much bandwidth as downloading a 120Gb game, but they do require very low-latency instant response times for a good gaming experience, and that’s where high-speed 5G access comes in very handy.
Currently, game streaming is limited to mostly existing console video games, but if we get a larger coverage of 5G or equivalent high-speed internet connections, games could be developed to make larger use of huge underground information centers rather than being limited to the graphics and processing capabilities of home console game systems.
Speaking of game streaming, another type of gaming will really be able to take advantage of high bandwidth data connections. Currently, getting really good virtual reality experiences still requires a wired connection to a very powerful computer. With high-speed 5G wireless data, we can instead stream the video output to a wireless headset and stream the input from the headset sensors & controls to/from much more powerful cloud-based computing centers that could exist anywhere.
AT&T has been experimenting with this using a Harry Potter experience game that is currently available (as a tethered version) at the Harry Potter store in New York City. A wireless 5G-enabled version is being tested in California though.
Augmented reality has been a little more popular than virtual reality as it combines real-life camera footage with overlay-ed graphics. All of those filters in things like Instagram that detect your face and add graphics are examples of augmented reality. This can be done while pointing your camera at other things as well.
The NBA Bulls app has an augmented reality feature where you can point your phone at a basketball game and it will overlay useful graphics to augment your basketball watching experience.
In Dallas, Chicago, and San Francisco AT&T flagship stores there are 5G enabled Space Jam Tune Squad tabletop promo areas where you can create an augmented reality video of yourself. There are also some new Space Jam-themed Instagram filters available in partnership with Facebook. Bookful, an augmented reality reading app, has added some AR 3D experiences to some children’s book reading experiences, too.
Of course, the real excitement about 5G should be what will be possible 5 or 10 years from now. Smartphones 20 years ago just had 18kb/s-56kb/s wireless data speeds; great for text-based emails and lightweight WAP sites, however sending a crappy photo or downloading a map was terrible. Today we can easily remotely control desktops/servers, control IoT devices, stream videos & audio, and add fake dog ears to our faces… tomorrow we’ll be able to stream virtual reality, automate vehicular traffic, automate factories & deliveries, and who knows what else?